Index
» And more
Doom 3
Press [Ctrl] + [Alt] + ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function. Information in this section was contributed by Khrissiels.
| Effect |
Code |
| Save demo in .AVI format |
avidemo |
| Game benchmark |
benchmark |
| Skip to last level |
doomhell |
| Freeze everything on screen |
freeze |
| Display graphics card details |
gfxinfo |
| God mode1 |
god |
| No clipping |
noclip |
| Ignored by most enemies |
notarget |
| Show framerate |
com_showfps 1 |
| Full weapons and ammunition |
give all |
| Full ammunition for current weapons |
give ammo |
| Classic 1995 version |
give doom95 |
| All keys |
give keys |
| Machine gun |
give weapon_machinegun |
| Shotgun |
give weapon_shotgun |
| Plasmagun |
give weapon_plasmagun |
| BFG |
give weapon_bfg |
| Chainsaw |
give weapon_chainsaw |
| Rocket launcher |
give weapon_rocketlauncher |
| Spawn indicated item |
give <item name> |
| Display game status |
status |
| Spawn indicated model |
spawn <object name> |
| Play indicated map |
map <map name> |
| Benchmark test |
timedemo demo1.demo |
| Set gamma level |
r_gamma <0-3> |
| Set brightness level |
r_brightness <number> |
| Toggle sound level display |
s_showlevelmeter 1 |
| Set sound volume; default is 0 |
s_volume_db <number> |
| Toggle third person view |
pm_thirdperson <0 or 1> |
| Toggle hit % to HUD |
g_showprojectilepct 1 |
| Exit game |
quit |
| Unknown |
_use |
| Unknown |
_moveright |
| Unknown |
_moveleft |
| Unknown |
_movedown |
| Unknown |
_forward |
| Unknown |
_back |
| Unknown |
_right |
| Unknown |
_left |
| Unknown |
_lookdown |
| Unknown |
_lookup |
| Unknown |
_attack |
| Unknown |
_moveup |
| Unknown |
_speed |
| Unknown |
_strafe |
| Unknown |
_button7 |
| Unknown |
_button6 |
| Unknown |
_button5 |
| Unknown |
_button4 |
| Unknown |
_button3 |
| Unknown |
_button2 |
| Unknown |
_button1 |
| Unknown |
_button0 |
| Unknown |
aasstats |
| Unknown |
addarrow |
| Unknown |
addline |
| Unknown |
blinkline |
| Unknown |
bindlist |
| Unknown |
bind |
| Unknown |
centerview |
| Unknown |
compressdemo |
| Unknown |
connect |
| Unknown |
clearlights |
| Unknown |
condump |
| Unknown |
clear |
| Unknown |
cvar_restart |
| Unknown |
cvarlist |
| Unknown |
combinecubeimages |
| Unknown |
crash |
| Unknown |
collisionmodelinfo |
| Unknown |
dirtyfeet |
| Unknown |
dir |
| Unknown |
demoshot |
| Unknown |
disconnect |
| Unknown |
dmap |
| Unknown |
echo |
| Unknown |
envshot |
| Unknown |
exec |
| Unknown |
exportmodels |
| Unknown |
editsounds |
| Unknown |
editlight |
| Unknown |
editor |
| Unknown |
error |
| Unknown |
fillrate |
| Unknown |
flashlight |
| Unknown |
focussoundseditor |
| Unknown |
give |
| Unknown |
game_memory |
| Unknown |
in_restart |
| Unknown |
kill |
| Unknown |
killragdolls |
| Unknown |
killmoveables |
| Unknown |
killmonsters |
| Unknown |
keeptestmodel |
| Unknown |
listmodels |
| Unknown |
listskins |
| Unknown |
listmaterials |
| Unknown |
listimages |
| Unknown |
listmodes |
| Unknown |
listlightdefs |
| Unknown |
listentitydefs |
| Unknown |
listmonsters |
| Unknown |
listentities |
| Unknown |
listthreads |
| Unknown |
listsounds |
| Unknown |
listanims |
| Unknown |
listcollisionmodels |
| Unknown |
listlines |
| Unknown |
listvertexcache |
| Unknown |
modulatelights |
| Unknown |
notarget |
| Unknown |
nextanim |
| Unknown |
overlaygui |
| Unknown |
path |
| Unknown |
poplight |
| Unknown |
parsewait |
| Unknown |
printshader |
| Unknown |
printmode |
| Unknown |
playdemo |
| Unknown |
playcmddemo |
| Unknown |
playermodel |
| Unknown |
prevanim |
| Unknown |
reload |
| Unknown |
reloadsounds |
| Unknown |
reloadsoundshaders |
| Unknown |
reloadfx |
| Unknown |
reloadanims |
| Unknown |
reexportmodels |
| Unknown |
removeline |
| Unknown |
runreach |
| Unknown |
runaas |
| Unknown |
recordcmddemo |
| Unknown |
recorddemo |
| Unknown |
recordcmddemo |
| Unknown |
recorddemo |
| Unknown |
renderbumpflat |
| Unknown |
renderbump |
| Unknown |
roq |
| Unknown |
reloadguis |
| Unknown |
reset |
| Unknown |
regenerateworld |
| Unknown |
reloadimages |
| Unknown |
reloadshaders |
| Unknown |
reloadmodels |
| Unknown |
script |
| Unknown |
reloadentitydefs |
| Unknown |
s_musictrack |
| Unknown |
s_cacheinvalidate |
| Unknown |
s_cacheinfo |
| Unknown |
s_restart |
| Unknown |
seta |
| Unknown |
set |
| Unknown |
setviewpos |
| Unknown |
setstepgamma |
| Unknown |
setu |
| Unknown |
sets |
| Unknown |
sizedown |
| Unknown |
sizeup |
| Unknown |
screenshot |
| Unknown |
spawnserver |
| Unknown |
stoprecording |
| Unknown |
say |
| Unknown |
testtrace |
| Unknown |
testimage |
| Unknown |
testshader |
| Unknown |
testbump |
| Unknown |
testlight |
| Unknown |
touchfx |
| Unknown |
touchgui |
| Unknown |
touchfile |
| Unknown |
toggle |
| Unknown |
testsimd |
| Unknown |
touchmaterial |
| Unknown |
testfx |
| Unknown |
touchsound |
| Unknown |
listsoundshaders |
| Unknown |
touchparticle |
| Unknown |
testdamage |
| Unknown |
testblend |
| Unknown |
testanim |
| Unknown |
testparticle |
| Unknown |
testmodel |
| Unknown |
testwipe |
| Unknown |
testgui |
| Unknown |
testmap |
| Unknown |
touchskin |
| Unknown |
touchmodel |
| Unknown |
unbind |
| Unknown |
unbindall |
| Unknown |
vid_restart |
| Unknown |
vstr |
| Unknown |
writeconfig |
| Unknown |
writeprecache |
| Unknown |
weapon |
| Unknown |
weapnext |
| Unknown |
where |
| Unknown |
weapprev |
| Unknown |
weaponsplat |
1. This code must be activated after each stage loading sequence.
Information in this section was contributed by energyBB, Ryan Washingtom, Chromain, Chris Winko, Jerich, and Kasdeya.
Map names: Use one of the following entries with the map code.
| Effect |
Map name |
| Administration |
admin.map |
| Alpha Labs Sector 1 |
alpha1.map |
| Alpha Labs Sector 2 |
alpha2.map |
| Alpha Labs Sector 3 |
alpha3.map |
| Alpha Labs Sector 4 |
alpha4.map |
| Caverns Area 1 |
caverns1.map |
| Caverns Area 2 |
caverns2.map |
| Communications Transfer |
commout.map |
| Communications |
communications.map |
| CPU Complex |
cpu1.map |
| Central Processing |
cpuboss.map |
| Delta Labs Level 1 |
delta1.map |
| Delta Labs Level 2A |
delta2a.map |
| Delta Labs Level 2B |
delta2b.map |
| Delta Labs Level 3 |
delta3.map |
| Delta Labs Level 4 |
delta4.map |
| Delta Complex |
delta5.map |
| EnPro Plant |
enpro.map |
| Hell |
hell.map |
| Primary Excavation |
hellhole.map |
| Mars City 1 |
marscity1.map |
| Mars City 2 |
marscity2.map |
| Mars City Underground |
mcunderground.map |
| Monorail |
monorail.map |
| Monorail Skybridge |
recycling1.map |
| Recycling Sector 2 |
recycling2.map |
| Site 3 |
site3.map |
Additionally, the following test maps can be extracted from the pak000.pk4 file and played with the corresponding console command:
map testmaps/testmaps_lotsaimps.map map testmaps/test_box.map map testmaps/test_boxstack.map
Monster names: Use one of the following entries with the spawn code.
| Effect |
Name |
| Cyberdemon |
monster_boss_cyberdemon |
| Guardian |
monster_boss_guardian |
| Guardian's Seeker |
monster_boss_guardian_seeker |
| Sabaoth |
monster_boss_sabaoth |
| Vagary |
monster_boss_vagary |
| Archvile |
monster_demon_archvile |
| Cherub |
monster_demon_cherub |
| Hellknight |
monster_demon_hellknight |
| Imp |
monster_demon_imp |
| Maggot |
monster_demon_maggot |
| Mancubus |
monster_demon_mancubus |
| Pinky |
monster_demon_pinky |
| Revenant |
monster_demon_revenant |
| Tick |
monster_demon_tick |
| Trite |
monster_demon_trite |
| Wraith |
monster_demon_wraith |
| Cacodemon |
monster_flying_cacodemon |
| Lostsoul |
monster_flying_lostsoul |
| Zombie wth flashlight |
monster_zombie_ maint_flashlight |
| Flaming Zombie |
monster_zombie_bernie |
| Commando Zombie |
monster_zombie_commando |
| Commando Zombie with chaingun |
monster_zombie_commando_cgun |
| Fat Zombie with wrench |
monster_zombie_fat_wrench |
| Fat Zombie |
monster_zombie_fat2 |
| Zombie in jumpsuit |
monster_zombie_jumpsuit |
| Zombie eating |
monster_zombie_jumpsuit_eating |
| Zombie in labcoat |
monster_zombie_labcoat |
| Zombie missing limb |
monster_zombie_limb |
| Zombie |
monster_zombie_maint |
| Bald zombie |
monster_zombie_maint_bald |
| Zombie with no jaw |
monster_zombie_maint_nojaw |
| Skinny zombie |
monster_zombie_maint_skinny |
| Zombie with Wrench |
monster_zombie_maint_wrench |
| Zombie |
monster_zombie_maint2 |
| Zombie with a pipe |
monster_zombie_pipe |
| Chainsaw zombie |
monster_zombie_sawyer |
| Skinny zombie |
monster_zombie_skinny |
| Bloody mouthed zombie |
monster_zombie_suit_bloodymouth |
| Headless zombie |
monster_zombie_suit_neckstump |
| Skinny zombie in suit |
monster_zombie_suit_skinny |
| Bald Zombie in T-shirt |
monster_zombie_tshirt_bald |
| Zombie in T-shirt |
monster_zombie_tshirt_blown |
| Z-sec Zombie with machine gun |
monster_zsec_machinegun |
| Z-sec Zombie with pistol |
monster_zsec_pistol |
| Z-sec Zombie with shield |
monster_zsec_shield |
| Z-sec Zombie with shotgun |
monster_zsec_shotgun |
Information in this section was contributed by Chris Pisarczyk.
Other names: Use one of the following entries with the spawn code.
| Effect |
Name |
| Adrenaline |
powerup_adrenaline |
| Megahealth |
powerup_megahealth |
| Invisibility |
powerup_invisibility |
Item names: Use one of the following entries with the give code.
pda admin_banks pda admin_dorweiler pda admin_moses pda admin_simons pda alphalabs1_berger pda alphalabs1_krietman pda alphalabs1_lipsitz pda alphalabs1_smith pda alphalabs2_chin pda alphalabs2_connors pda alphalabs3_abrams pda alphalabs3_lamia pda alphalabs3_nelson pda alphalabs3_poota pda alphalabs4_kaczynski pda caverns1_cody pda comm1_blake pda comm1_finch pda comm1_wolfe pda comm1_wolfe pda commoutside_holiday pda commoutside_ridge pda cpu_bates pda cpu_haskell pda cpuboss_tooloose pda delta1_mora pda delta1_price pda delta2a_cinders pda delta2a_raleigh pda delta2a_wilson pda delta2b_bullman pda delta2b_erikson pda delta2b_mcneil pda delta2b_stemmons pda delta3_cerano pda delta3_lee pda delta3_shultz pda delta4_gilbert pda delta5_jackson pda delta5_swann pda enpro_chasar pda enpro_hammer pda enpro_raad pda hell_garlick pda hell_hebert pda marscity2_caseon pda marscity2_duncan pda marscity2_stanton pda marscity2_tyson pda mc1_berneche pda mcunderground_baston pda mcunderground_delahue pda mcunderground_ryan pda mcunderground_young pda monorail_cullen pda monorail_harding pda monorail_hollies pda monorail_ross pda recycling1_garza pda recycling1_sadowayj pda recycling2_johnson pda recycling2_moen pda site3_davis pda site3_rogers video bfg video chaingun video demon_museum video epd (download videodisc with content) video hydrocon video ian_report video ipn_news video mfs video plasmagun video recycling video soulcube video tablets
Cabinet combinations: Use one of the following combinations to unlock the corresponding cabinet.
Cabinet 001: 396 Cabinet 003: 483 Cabinet 009: 752 Cabinet 013: 586 Cabinet 017: 347 Cabinet 023: 531 Cabinet 038: 409 Cabinet 039: 102 Cabinet 047: 123 Cabinet 048: 123 Cabinet 049: 123 Cabinet 054: 246 Cabinet 054 (second): 142 Cabinet 063: 972 Cabinet 064: 651 Cabinet 078: 364 Cabinet 079: 364 Cabinet 103: 259 Cabinet 104: 579 Cabinet 112: 538 Cabinet 114: 715 Cabinet 116: 972 Cabinet 116 (second): 624 Cabinet 117: 624 Cabinet 213: 371 Cabinet 215: 298 Cabinet 317: 841 Cabinet 386: 836 Cabinet 387: 836 Cabinet 452: 571 Cabinet 666: 372 Cabinet 669: 468 Martian Buddies 1 and 2: 0508 Weapons Storage 1 and 2: 734
Nightmare difficulty setting: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Locate the line:
"seta g_nightmare "0"
and change it to:
seta g_nightmare "1"
Alternately, successfully complete the game under any difficulty setting. Information in this section was contributed by ryan s.
Enable player shadows: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Locate the line:
seta g_showPlayerShadow "0"
and change it to
seta g_showPlayerShadow "1"
Easy third person view: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Add the following line to the file, the press P during game play:
bind "p" "toggle pm_thirdperson"
Easier console: To enable the console easier, add +set com_allowConsole 1 to your command-line shortcut for the game. You can then access the console by simply pressing ~. Information in this section was contributed by StarWarsKartikay.
View credits: Go to the Excavation Site level (final map) and get just before you enter the halls of Cyber-Satan. Walk to the left in the lower dungeons just before you reach the location where the wall breaks open and the intermission sequence of you discovering the final Boss starts. You will reach a dead end. Crouch and face the wall of the dead end. Look directly above the floor under a few protruding bricks to see the iD logo in the stone wall. Place your cross-hair on it. The same sound played when you use a computer will be heard. Click the iD logo. The brick it on will push into the wall with a scratching sound. A new path to your left will appear. Follow it to find a chamber lit by red light that has a huge horned skull on the back wall. Below the skull is a bloody pentagram with a PDA positioned in the center. Download the data from the iD PDA into your own to read . You will find e-mails from the game developers.
Secret web site and code: When you get Alan Dorweiler's PDA file, highlight his name then check his e-mails. You will notice the last one is a link. Read the e-mail and you will see a link to http://www.martianbuddy.com. You can get a secret code (0508) to try on one of their promotional cabinets from the web site. Information in this section was contributed by Evil Barney.
Programmer message: Enter codes from the original Doom (for example, iddqd or idclip) at the console window. Along with the "invalid" message, you will get a message stating that you have a good memory.
Hint: Killing Imps in one shot: If the Imp is jumping at you, blast it while it is in the air with the shotgun to kill it in one shot. This is slightly difficult to time. Information in this section was contributed by Robert Essen.
Hint: Saving ammunition: If you can avoid it, try not to use weapons like the shotgun or others that have difficult to find ammunition on the weaker zombies. The flashlight (if you are fast enough) or just the pistol usually will suffice. Information in this section was contributed by Robert Essen.
Hint: Bathroom scare: After you have found the lost scientist and are returning to the main building, find your way back to the bathrooms. Stand in front of the mirror with your pistol then cycle through until your shotgun then get very close. Information in this section was contributed by veen.
Source: http://vgstrategies.about.com/library/doswin/bldoom3.htm
|